



Pygame includes a higher level sprite module to help organize games.
#Mplay pygame code#
This tutorial examines every line of code used in the example. This was inspired by the annoying flash banner of the early 2000s. The pygame examples include a simple program with an interactive fist and a chimpanzee.

Information about drawing and clearing objects to make them appear animated. How do I move an Image?Ī basic tutorial that covers the concepts behind 2D computer animation. Some modules are not included on all platforms. The pygame package is made of several modules. The beginning steps on importing and initializing pygame. This is written for users of Python and appeared in volume two of the Py magazine. Generally, if pygame is not changed, it can be used with any type of program. It provides for pygame to be distributed with open source and commercial software.
#Mplay pygame license#
This is the license pygame is distributed under. The logos of Pygame in different resolutions. Steps needed to compile pygame on several platforms.Īlso help on finding and installing prebuilt binaries for your system. Documents ¶ Readmeīasic information about pygame: what it is, who is involved, and where to find it. Section below, check out a video tutorial ( I'm a fan of this one), or reference the APIĭocumentation by module. quit ()įor more in depth reference, check out the Tutorials flip () # limits FPS to 60 # dt is delta time in seconds since last frame, used for framerate- # independent physics. x += 300 * dt # flip() the display to put your work on screen pygame. circle ( screen, "red", player_pos, 40 ) keys = pygame. QUIT : running = False # fill the screen with a color to wipe away anything from last frame screen. get_height () / 2 ) while running : # poll for events # pygame.QUIT event means the user clicked X to close your window for event in pygame. Clock () running = True dt = 0 player_pos = pygame. Pyffmpeg: Camera project specific resources.# Example file showing a circle moving on screen import pygame # pygame setup pygame. ¶įfmpeg API changed, so they just included ffmpeg but then the project died, I think, because of that. This is a good introduction to video stuff: Some python ffmpeg wrappers. ¶Īn old ffmpeg tutorial, but has links to new ones: Here's a couple of good general video resources. This would be good for controlling ffmpeg (or ffplay/mplayer).
#Mplay pygame windows#
There's also asynchronous subprocess extensions - so you can do things like timeout processes on windows (and other platforms). For threads there is and a basic worker pool. Pygame has some bits of code for making process control and threads nicer to use in some ways. This paper I wrote a couple of years ago does give an overview of python threading type stuff, but is a bit long: and will keep you sane :) It makes it way easier to get your code tested on multiple platforms - and it helps other people to help you debug problems. Writing tests as you go is a great thing to do. It would be good for you to write a test or two to get familiar with the pygame testing framework. Here's a video about making python C extensions: Ī short guide for Hacking pygame: Hacking pygame guide testing. General resources, useful for all projects ¶ Making C extensions for python.
